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The process of developing a comic on the subject of geometry only
through 3 phases: define, by analyzing the curriculum, and to formulate basic
competencies and indicators of achievement of learning outcomes, the design
phase is done by creating a comic prototype-based troubleshooting with a black
and white design, develop. Based on the comic quality criteria covering
mathematics validity, practicality and effectiveness can be concluded that the
comic mathematics learning is feasible and can be used to carry out the teaching
and learning activities

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