The process of developing a comic on the subject of geometry only through 3 phases: define, by analyzing the curriculum, and to formulate basic competencies and indicators of achievement of learning outcomes, the design phase is done by creating a comic prototype-based troubleshooting with a black and white design, develop. Based on the comic quality criteria covering mathematics validity, practicality and effectiveness can be concluded that the comic mathematics learning is feasible and can be used to carry out the teaching and learning activities